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[Event] FireStorm - Chuva de fogos

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GOD Vitor
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Data de Cadastro : 27/09/2015
Idade : 18
Localização : Florianópolis - SC

[Event] FireStorm - Chuva de fogos

Mensagem por GOD Vitor em Dom Dez 06, 2015 1:55 am

Pois é galera, o nome já diz tudo "Chuva de Fogos".
Algum membro da equipe executará o comando !startfire para dar início ao evento, então irá aparecer uma mensagem para todos os jogadores do servidor que o evento Fire Storm foi aberto.
Então os jogadores irão dizer: !joinfire para entrar no evento, os jogadores ficarão imóveis até que o evento comece, o jogador não poderá usar o comando quando estiver com battle fight.

Pós dar o tempo para inciar o evento (configurável no script) os jogadores serão teleportados para a área específica do mesmo onde em 1 minuto começará a cair FOGOS do céu, onde os jogadores contaram com a habilidade e a sorte para fugir dos fogos.
A regra é clara Casa Grande, foi atingido é teleportado para o templo com a mensagem "You loss" VOCÊ PERDEU BABY!



O Último sobrevivente da arena é recompensado com X item automáticamente (configurável).







Sem mimimi vamos ao que interessa.

Na pasta incial do seu servidor há uma pasta com o nome de MODS, então crie um arquivo com o nome de w-fire.xml dentro dela com o conteúdo abaixo
Spoiler:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Fire_Storm_Event" version="0.1" author="Absolute Version" contact="lu.lukinha" enabled="yes">

<config name="config_fire_storm_event">
<![CDATA[
configFireStormEvent = {
storages = {
main = 'fireStormEventMain', -- set free storage
player = 'fireStormEventPlayer', -- set free storage
joining = 'fireStormEventJoining', -- set free storage
exhaust = 'fireStormEventExhaust', -- set free storage
countEvent = 'fireStormEventCountEvent' -- set free storage
},

position = {x=890 ,y=993,z=7}, -- posiotion to which player is teleporting
room = {
from = {x=736,y=933,z=7}, -- left top corner of event room
to = {x=781,y=955,z=7} -- right bottom corner of event room
},

rewards = {8858, 2346, 2538, 2437}, -- reward id which player can win (reward is random)
players = {
max = 80,
min = 2,
minLevel = 100
},

days = {
['Tuesday'] = {'19:59:20'},
['Thursday'] = {'19:59:20'},
['Sunday'] = {'19:59:20'}
},

fireStormDelay = 1000, -- milisecond

delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position
startEvent = 5 -- time from teleport to start event
text = '-PL-\nAby wygrac i otrzymac nagrode, utrzymaj sie jak najdluzej na arenie.\n\n-ENG-\nTo win and get a Rewards, to stay as long as possible in the arena.'
}

y, x = 1, 1 -- don't change it
]]>
</config>

<lib name="lib_fire_storm_event">
<![CDATA[
function doStartFireStormEvent()
doSetStorage(configFireStormEvent.storages.joining, -1)

if configFireStormEvent.players.min <= doCountPlayersFireStormEvent() then
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doTeleportThing(cid, configFireStormEvent.position)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Fire Storm Event start in '..configFireStormEvent.startEvent..' seconds.')
end
end

addEvent(doSetStorage, configFireStormEvent.startEvent * 1000, configFireStormEvent.storages.main, 1)
addEvent(doRepeatCheckFireStorm, configFireStormEvent.startEvent * 1000 + 2000)

doBroadcastMessage('Fire Storm Event has started. LET\'S GO!')
else
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
end

doBroadcastMessage('Fire Storm hasn\'t started beacuse there were not enough players.')
end
end

function doRepeatCheckFireStorm()
if getStorage(configFireStormEvent.storages.main) > 0 then
local xTable, yTable, playerTable = {}, {}, {}

for x = configFireStormEvent.room.from.x, configFireStormEvent.room.to.x do
for y = configFireStormEvent.room.from.y, configFireStormEvent.room.to.y do
table.insert(xTable, x)
table.insert(yTable, y)

local n, i = getTileInfo({x=x, y=y, z=configFireStormEvent.room.to.z}).creatures, 1
if n ~= 0 then
local v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid
while v ~= 0 do
if isPlayer(v) then
table.insert(playerTable, v)
if n == #playerTable then
break
end
end
i = i + 1
v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid
end
end
end
end

if #playerTable == 1 then
local prize = math.random(#configFireStormEvent.rewards)
doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true)
doPlayerAddItem(playerTable[1], configFireStormEvent.rewards[prize], 1)
doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received ' .. getItemNameById(configFireStormEvent.rewards[prize]) .. ' as reward.')
doBroadcastMessage('Fire Storm Event has finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.')
doSetStorage(configFireStormEvent.storages.main, -1)

db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Fire\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configFireStormEvent.rewards[prize]) .. "\", " .. getStorage(configFireStormEvent.storages.countEvent) ..");")
doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1)

x, y = 1, 1
elseif #playerTable > 1 then
for a = 1, y do
addEvent(
function()
local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7}

for _, player in ipairs(playerTable) do
local pPos = getThingPos(player)
if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then
doCreatureAddHealth(player, - getCreatureMaxHealth(player))
end
end
doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)

addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
end,
math.random(100,1000)
)
end
if x == 5 * y then
y = y + 1
end

x = x + 1
else
doBroadcastMessage('No one have won in Fire Storm Event.')
doSetStorage(configFireStormEvent.storages.main, -1)
doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1)
x, y = 1, 1
end

addEvent(doRepeatCheckFireStorm, configFireStormEvent.fireStormDelay)
end
end

function doCountPlayersFireStormEvent()
local x = 0
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
x = x + 1
end
end
return x
end

function doStartCountingFireStormEvent(x)
if configFireStormEvent.delayTime-x > 0 then
doBroadcastMessage('Fire Storm Event will start in '..configFireStormEvent.delayTime-x..' minutes. You can join to the event by say "!fire join".')
addEvent(doStartCountingFireStormEvent, 60*1000, x+1)
end
end
]]>
</lib>

<talkaction words="!fire" event="script">
<![CDATA[
domodlib("config_fire_storm_event")

function onSay(cid, words, param)
if getStorage(configFireStormEvent.storages.joining) ~= 1 then
return doPlayerSendCancel(cid, 'Fire Storm Event hasn\'t started yet.')
elseif param == '' then
return doPlayerSendCancel(cid, 'Command param required (say: "!fire join" or "!fire leave.").')
elseif getPlayerLevel(cid) < configFireStormEvent.players.minLevel then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configFireStormEvent.players.minLevel..' level.')
elseif getTileInfo(getThingPos(cid)).protection ~= true then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.')
elseif exhaustion.check(cid, configFireStormEvent.storages.exhaust) ~= false then
return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configFireStormEvent.storages.exhaust)..' seconds to use this command again.')
end

if param == 'join' then
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.')
elseif doCountPlayersFireStormEvent() == configFireStormEvent.players.max then
return doPlayerSendCancel(cid, 'Max players in the event have been reached.')
end

doCreatureSetNoMove(cid, true)
doPlayerPopupFYI(cid, configFireStormEvent.text)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, 1)
doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Fire Storm Event. You can\'t move until event don\'t start. Wait patiently for the event start.')
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Fire Storm Event.')
elseif param == 'leave' then
if getCreatureStorage(cid, configFireStormEvent.storages.player) <= 0 then
return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.')
end

doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Fire Storm Event.')
end

exhaustion.set(cid, configFireStormEvent.storages.exhaust, 5)

return true
end
]]>
</talkaction>

<talkaction words="!startfire" access="4" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
domodlib("lib_fire_storm_event")

function onSay(cid, words, param)
if getStorage(configFireStormEvent.storages.main) > 0 then
return doPlayerSendCancel(cid, 'Fire Storm Event is already running.')
end

doStartCountingFireStormEvent(0)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end

doSetStorage(configFireStormEvent.storages.joining, 1)
addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000)
return true
end
]]>
</talkaction>

<globalevent name="Fire_Storm_Event_Days" interval="1000" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
domodlib("lib_fire_storm_event")

local daysOpen = {}
for k, v in pairs(configFireStormEvent.days) do
table.insert(daysOpen, k)
end

function onThink(interval)
if isInArray(daysOpen, os.date('%A')) then
if isInArray(configFireStormEvent.days[os.date('%A')], os.date('%X', os.time())) then
if getStorage(configFireStormEvent.storages.joining) ~= 1 then
doStartCountingFireStormEvent(0)

for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end

doSetStorage(configFireStormEvent.storages.joining, 1)
addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000)
end
end
end
return true
end
]]>
</globalevent>

<event type="statschange" name="Fire_Storm_Event_Dead" event="script">
<![CDATA[
domodlib("config_fire_storm_event")

function onStatsChange(cid, attacker, type, combat, value)
if type == 1 and getCreatureHealth(cid) <= value then
if isInRange(getThingPos(cid), configFireStormEvent.room.from, configFireStormEvent.room.to) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss.')
return false
end
end
return true
end
]]>
</event>

<event type="login" name="Fire_Storm_Event_Login" event="script">
<![CDATA[
domodlib("config_fire_storm_event")

function onLogin(cid)
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end

registerCreatureEvent(cid, 'Fire_Storm_Event_Dead')
return true
end
]]>
</event>

<globalevent name="Fire_Storm_Event_Start" type="startup" event="script">
<![CDATA[
domodlib("config_fire_storm_event")

function onStartup()
doSetStorage(configFireStormEvent.storages.main, -1)
doSetStorage(configFireStormEvent.storages.joining, -1)
return true
end
]]>
</globalevent>
</mod>

Como configurar:
position = {x=890 ,y=993,z=7}, -- posiotion to which player is teleporting - Aqui você deve colocar o centro da posição do mapa do evento. O download do mapa do evento está no final do tópico.

from = {x=736,y=933,z=7}, -- left top corner of event room - Aqui você deve colocar a posição superior esquerda da área do evento, como exemplo na imagem:
Spoiler:

to = {x=781,y=955,z=7} -- right bottom corner of event room - Aqui você deve colocar a posição inferior direita da área do evento, como exemplo na imagem:
Spoiler:

Configurar prêmio:

rewards = {8858, 2346, 2538, 2437}, -- reward id which player can win (reward is random) - onde está os números de exemplo 8858, 2346, 2538, 2437 são os IDS dos items que você colocará como premiação, o player ganhará apenas UM item que pode ser um dos 4 (sorteio).
Caso você queira colocar apenas 1 item específico altere para:

rewards = {8858}, -- reward id which player can win (reward is random)





Permissão para abrir o evento:

<talkaction words="!startfire" access="4" event="script"> - em acess="4" você poderá alterar o membro da staff que poderá abrir, o número 4 indica que CM e ADMS poderão abrir, caso troque para 3, GM'S, CM'S E ADM'S poderão executar o comando !startfire para abrir o evento quando quiser.





Configuração automática:

days = {
['Tuesday'] = {'19:59:20'},
['Thursday'] = {'19:59:20'},
['Sunday'] = {'19:59:20'}



Simples, os dias são colocados em inglês, então basta ajustar, por exemplo, você quer que o evento ocorra na segunda-feira ás 19:00, segue um exemplo:

['Monday'] = {'19:00:00'},



Lembrando que o dia e horário deve corresponder com o horário atual da máquina onde roda o servidor.





É isso meus queridos, na próxima versão do evento colocarei para entrar no mesmo por teleport.



Não esqueçam de baixar e usar o mapa que recomendo do Victor aqui. É ideal para o evento =)





Qualquer dúvida não deixe de me perguntar.







Créditos:
CollocorpuseK base do evento

Absolute (adaptação, funções e abertura por comando)

VitiinG (mapa)


Download do mapa do evento: [url=Clique aqui]http://www.mediafire.com/download/cbmkd2s1pqi0wgy/FireStorm+Event.rar[/url]


    Data/hora atual: Sab Mar 25, 2017 2:35 pm