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[Action] Caça Niquel

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GOD Vitor
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Data de Cadastro : 27/09/2015
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[Action] Caça Niquel

Mensagem por GOD Vitor em Seg Set 28, 2015 12:16 am

Cassino Slot Machine
Disponibilizado no Poke King por GOD Vitor
Créditos:
EddyHavoc ( De outro fórum )
CybeMaster ( De outro fórum )

Vídeo Demonstrando o Sistema:
Spoiler:


Frutas padrões:
Spoiler:

Ganho padrão de combos:
Spoiler:

- Qualquer item jogado nos grounds de slot são deletados, para prevenir bugs e trapaças.
- Ao player "usar" a alavanca ele não pode se mover até o jogo acabar.
- Se o player "desaparecer" o jogo reinicia.

Em actions/scripts crie um arquivo .lua chamado cassino e coloque isto dentro:
Spoiler:
--[[
Advanced Slot Machine
by EddyHavoc For TibiaKing  
]]--

--REQUIRED MONEY(gp) TO PLAY SLOT MACHINE
local money = 1000

--MILISECONDS TO CHANGE FRUITS
local time = 200

--ITERATOR TIME TO STOP CHANGING FRUIT IF PLAYER DOESN'T (30 is like 7 seconds)
local limit = 30

--FRUITS THAT WILL RANDOMLY APPEAR AND SWITCH
local fruits = {2674,2675,2676,2679,2680,2682,2683,5097,8841}

--PRIZES TABLES
local win = {
-- [{FRUIT.1,FRUIT.2,FRUIT.3} = {PRIZE,#PRIZE}]
--MIXED COMBOS
[{2679,2683,2679}] = {2160,2},  -- cherry-pumpkin-cherry
[{8841,2682,8841}] = {2160,1},  -- lemon-melon-lemon
--TRIPLE COMBOS
[{2680,2680,2680}] = {2152,80}, -- triple strawberry
[{5097,5097,5097}] = {2152,60}, -- triple mango
[{2683,2683,2683}] = {2152,80}, -- triple pumpkin
[{2682,2682,2682}] = {2152,50}, -- triple melon
[{2676,2676,2676}] = {2152,40}, -- triple banana
[{8841,8841,8841}] = {2152,25}, -- triple lemon
[{2679,2679,2679}] = {2152,20}, -- triple cherry
[{2675,2675,2675}] = {2152,30}, -- triple orange
[{2674,2674,2674}] = {2152,10}, -- triple apple
--ANY COMBOS
[{ANY,2683,2683}] = {2152,5}, -- double pumpkin right
[{2683,2683,ANY}] = {2152,5}, -- double pumpkin left
[{2683,ANY,2683}] = {2152,10}, -- pumpkin sides combo
[{ANY,2679,2679}] = {2152,4}, -- double cherry right
[{2679,2679,ANY}] = {2152,4}, -- double cherry left
[{2679,ANY,2679}] = {2152,8}, -- cherry sides combo
[{ANY,8841,8841}] = {2152,5}, -- double lemon right
[{8841,8841,ANY}] = {2152,5}, -- double lemon left
[{8841,ANY,8841}] = {2152,5}, -- lemon sides combo
}

--MESSAGES THAT RANDOMLY APPEAR WHEN PLAYER WINS
local messages = {'Bingo!','Lucky!','Jackpot!','Win!'}

--FRUITS ROWS
local p = { --[LEVER.UNIQUEID]
[6297] = {},[6298] = {},[6299] = {},[6300] = {}, --[6301] = {},
} --JUST PUT THE INITIAL ROW POS FROM LEFT, SECOND & THIRD WILL BE AUTOM. GENERATED
for i = 1,3 do --p, UNIQUEID.LEVER, {POS FROM TILE OF LEFT}
table.insert(p[6297],i,{x=91+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6298],i,{x=95+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6299],i,{x=99+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6300],i,{x=103+(i-1),y=145,z=7,stackpos=1})
-- table.insert(p[6301],i,{x=19+(i-1),y=145,z=7,stackpos=1})
end

function verifyRow(cid, array, pos)
local result, prize = false, ''
for a, b in pairs(win) do
if getTileItemById(pos[1],a[1]).uid > 1 or a[1] == ANY then
if getTileItemById(pos[2],a[2]).uid > 1 or a[2] == ANY then
if getTileItemById(pos[3],a[3]).uid > 1 or a[3] == ANY then
doPlayerAddItem(cid, b[1], b[2] or 1, true)
doSendAnimatedText(getThingPos(cid), messages[math.random(#messages)], math.random(255))
result, prize, amount = true, b[1], b[2]
end
end
end
end
if prize ~= '' then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'Congratulations!! You won '..amount..' '..getItemPluralNameById(prize)..'!')
end
for i = 1,3 do
doSendMagicEffect(pos[i], result and CONST_ME_GIFT_WRAPS or CONST_ME_EXPLOSIONHIT)
doRemoveItem(getTileThingByPos(pos[i]).uid)
end
return not result and doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You have lost in the Slot Machine <img src='http://tibiaking.com/forum/public/style_emoticons/<#EMO_DIR#>/sad.png' class='bbc_emoticon' alt='Sad' /> Try again')
end

function onUse(cid, item, fromPosition, itemEx, toPosition)

local function doFruit(pos,cid,id,limit)
if not isPlayer(cid) then
return doItemEraseAttribute(item.uid, 'aid'), getTileThingByPos(pos).uid > 0 and doRemoveItem(getTileThingByPos(pos).uid)
end
if getTileThingByPos(pos).itemid < 1 then
doSendMagicEffect(pos, CONST_ME_POFF)
doCreateItem(fruits[math.random(#fruits)], 1, pos)
else
doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1)
end
if limit <= 0 then
doSendMagicEffect(pos,math.random(28,30))  
doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1)
doItemSetAttribute(getTileThingByPos(fromPosition)  .uid, 'aid', getTileThingByPos(fromPosition).actionid+1)
doTransformItem(getTileThingByPos(fromPosition).ui  d, getTileThingByPos(fromPosition).itemid == 9826 and 9825 or 9826)
elseif getTileThingByPos(fromPosition).actionid > id then
doSendMagicEffect(pos,math.random(28,30))
doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1)
else
addEvent(doFruit,time,pos,cid,id,limit-1)
end
end

if item.actionid == 0 then
if not doPlayerRemoveMoney(cid, money) then
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You need '..money..' gps to play Slot Machine.')
end
doItemSetAttribute(item.uid, 'aid', 1)
doCreatureSetNoMove(cid, true)
doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826)
doSendAnimatedText(getThingPos(cid), '-$'..money,COLOR_RED)
for i = 1,3 do doFruit(p[item.uid][i],cid,i,i*limit) end
elseif isInArray({1,2,3},item.actionid) then
doItemSetAttribute(item.uid, 'aid', item.actionid+1)
doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826)
elseif item.actionid == 4 then
doCreatureSetNoMove(cid, false)
doItemEraseAttribute(item.uid, 'aid')
doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826)
verifyRow(cid, win, p[item.uid])  
end
return true
end


Em Action.XML Adicione esta TAG:
Spoiler:
<action uniqueid="6297-6300" event="script" value="cassino.lua"/>

Agora em movements/scripts crie um arquivo .lua chamado cassino e coloque isto dentro:
Spoiler:
function onAddItem(moveItem, tileItem, position, cid)
if isPlayer(cid) then
doRemoveItem(moveItem.uid)
doSendMagicEffect(position, CONST_ME_EXPLOSIONHIT)
end
end


Agora em movements.xml adicione esta tag:
Spoiler:
<movevent type="AddItem" tileitem="1" actionid="6577" event="script" value="cassino.lua"/>



NOTA: Coloque o actionid 6577 ao tile embaixo da alavanca
Itemid das alavancas usadas: 9825 - 9826
Actionid usado: 6577Uniqueid usado: 6297, ... etc (para cada alavanca usa-se um diferente uid)


Mudem a Coordenada e editem isto no script cassino.lua na action:
Spoiler:
--FRUITS ROWS
local p = { --[LEVER.UNIQUEID]
[6297] = {},[6298] = {},[6299] = {},[6300] = {}, --[6301] = {},
} --JUST PUT THE INITIAL ROW POS FROM LEFT, SECOND & THIRD WILL BE AUTOM. GENERATED
for i = 1,3 do --p, UNIQUEID.LEVER, {POS FROM TILE OF LEFT}
table.insert(p[6297],i,{x=91+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6298],i,{x=95+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6299],i,{x=99+(i-1),y=145,z=7,stackpos=1})
table.insert(p[6300],i,{x=103+(i-1),y=145,z=7,stackpos=1})
-- table.insert(p[6301],i,{x=19+(i-1),y=145,z=7,stackpos=1})
end


Espero que gostem!
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ADM Jeff
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Localização : Banido

Re: [Action] Caça Niquel

Mensagem por ADM Jeff em Seg Set 28, 2015 12:19 am

Excelente Reputado !

    Data/hora atual: Sab Mar 25, 2017 2:33 pm